Every player starts with 2 HP (health points). Armor or some other things can increase the amount.
A hit is counted on all body parts (except the head, crotch and fingers) and does a certain amount of damage:
Any melee weapon does a damage of 1 HP, with the exception if the weapon is enhanced in the game
If an opponent yells a different damage while attacking, the damage is as stated by the attacker.
Health points can’t be lowered bellow 0 HP, even huge damage only lowers a player's HP to 0.
If a player has 0 HP, the player is heavily injured and can’t continue to fight.
A heavily injured player dies within 15 minutes, if no first aid is given.
To finish off a heavily injured player, you have to lightly hit them while they have 0 HP, and say to them that you have killed them. If not done, the player remains heavily injured for 15 minutes.
HP fully restores after 30 minutes while the player is outside of battle.
If a player is finished off or because nobody gave him first aid after being injured for 15 minutes, they die and forget how it happened.
A "dead" player has to put a white headband on and go visit place, where the fallen will have a chance to return (will be specified in briefing).
While a player is in this form (with the white headband), they are not allowed to communicate with other players.
More information on death will be given at start of the game.
A fighter is anyone who wishes to use a weapon in game.
You can only use weapons approved before the beginning of the game.
You are forbidden to use weapons of other players without their approval, unless it's marked as a lootable item.
Any player participating in a fight must keep in mind that their actions can cause injuries. Avoid using strong hits against unarmored opponents or unarmored spots. Avoid hitting forbidden to hit body parts (head, crotch, fingers). If an opponent is unarmed and has given up you are to hit them for show only.
If an actual injury is caused (intentional or unintentional) you are to stop the fight until the situation is resolved.
In case of serious injury a GM must be informed immediately.
A hit must be made with enough motion and force for the opponent to feel it. Any attack must perform at least a 45 degree attack motion. “Sewing machine” type attacks are counted as one hit.
Players keep track of their health themselves, if there is anything unclear you are to ask a GM
If a weapon does more than 1 HP of damage you are to say the damage after a successful attack. If you do not say that your weapon does more than 1 HP of damage, it is counted as 1 damage.
Ricochets are not counted as hits.
Hitting the head (even if the player wears a helmet)
Hitting the crotch or fingers
Hitting with any non-safe parts of the weapon
Any hand to hand combat
Hitting with the shield
Kicking a shield or grabbing it
Catching blades of weapons in your hands (does 1 HP damage)
Armor must look like armor from a historical/fantasy setting (no biker helmets and so on).
Armor can increase your HP for your whole body - not more than 2HP.
Any type of body armor +1HP
Helmet, arm-guards and leg-guards - any two of these together +1HP
All weapons must get GM approval before the game.
Weapons allowed: daggers, one handed swords, two handed swords, axes, hammers and bows. Check with the organizers before the game if you'd like to use any other type of weapon.
For fighting only softened or latex weapons are allowed. All weapons must be safe to use.
A sword must be heavy enough and must resemble a sword. The weapon weight should be 450-800g per meter of weapon length. Professionally made latex weapons can differ.
A swords center of mass should be a couple of centimeters after the guard.
A swords blade must be firm enough so that on hit it does not bend around a shield.
A shield can be used without helmet (but we do encourage you to have one). Hitting a shield user on the head is forbidden!
The outer rim of shields must be made of material that will not damage other players’ weapons. Metal rims are forbidden.
There are no spears, nerf guns or throwing weapons in the game.