Combat rules

1 / 7 Hit points

Every player starts with 2 HP (health points). Armor or some other things can increase the amount.

A hit is counted on all body parts (except the head, crotch and fingers) and does a certain amount of damage:

Health points can’t be lowered bellow 0 HP, even huge damage only lowers a player's HP to 0.

If a player has 0 HP, the player is heavily injured and can’t continue to fight.

A heavily injured player dies within 15 minutes, if no first aid is given.

To finish off a heavily injured player, you have to lightly hit them while they have 0 HP, and say to them that you have killed them. If not done, the player remains heavily injured for 15 minutes.

HP fully restores after 30 minutes while the player is outside of battle.

2 / 7 Death

If a player is finished off or because nobody gave him first aid after being injured for 15 minutes, they die and forget how it happened. 

A "dead" player has to put a white headband on and go visit place, where the fallen will have a chance to return (will be specified in briefing). 

While a player is in this form (with the white headband), they are not allowed to communicate with other players.

More information on death will be given at start of the game.

3 / 7 Safety 

4 / 7 How to fight

5 / 7 Forbidden during a fight  

6 / 7 Armor  

Armor must look like armor from a historical/fantasy setting (no biker helmets and so on). 

7 / 7 Weapons